[DirectX 8.1 C/C++ Programmer's Reference] ID3DXBaseMesh::CloneMesh (89%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXBaseMesh
[DirectX 8.1 C/C++ Programmer's Reference] ID3DXBaseMesh::CloneMeshFVF (86.2222222222222%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXBaseMesh
[DirectX 8.1 C/C++ Programmer's Reference] ID3DXBaseMesh::GetDevice (80.6666666666667%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXBaseMesh
[DirectX 8.1 C/C++ Programmer's Reference] ID3DXBaseMesh::GetFVF (80.6666666666667%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXBaseMesh
[DirectX 8.1 C/C++ Programmer's Reference] ID3DXBaseMesh::DrawSubset (80%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::DrawSubset (55.0144230769231%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::GenerateAdjacency (52.2956730769231%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::ConvertPointRepsToAdjacency (50.919184981685%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh
[DirectX 8.1 Visual Basic Programmer's Reference] ID3DXBaseMesh::ConvertAdjacencyToPointReps (50.3239468864469%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3DX Visual Basic Reference > Classes > D3DXBaseMesh