[DirectX 8.1 C/C++ Programmer's Reference] ID3DXPMesh::OptimizeBaseLOD (89%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXPMesh
[DirectX 8.1 C/C++ Programmer's Reference] ID3DXPMesh::Optimize (82.5185185185185%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXPMesh
[DirectX 8.1 C/C++ Programmer's Reference] ID3DXPMesh::TrimByFaces (78.8148148148148%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXPMesh
[DirectX 8.1 C/C++ Programmer's Reference] ID3DXPMesh::GetMinFaces (78.8148148148148%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXPMesh
[DirectX 8.1 C/C++ Programmer's Reference] ID3DXPMesh::GetAdjacency (77.8888888888889%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXPMesh