[DirectX 5 Programmer's Reference] Immediate Keyboard Data (77.2727272727273%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 6 Programmer's Reference] Immediate Keyboard Data (77.2727272727273%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 7 Programmer's Reference] Immediate Keyboard Data (77.2727272727273%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 8.1 C/C++ Programmer's Reference] Immediate Keyboard Data (75%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 8.1 Visual Basic Programmer's Reference] Immediate Keyboard Data (75%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 5 Programmer's Reference] Immediate Joystick Data (56.2024931590149%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 5 Programmer's Reference] Immediate Mouse Data (56.2024931590149%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 6 Programmer's Reference] Immediate Mouse Data (56.2024931590149%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 6 Programmer's Reference] Immediate Joystick Data (56.2024931590149%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 7 Programmer's Reference] Immediate Mouse Data (56.2024931590149%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 7 Programmer's Reference] Immediate Joystick Data (56.2024931590149%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 8.1 C/C++ Programmer's Reference] Immediate Joystick Data (53.9297658862876%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 C/C++ Programmer's Reference] Immediate Mouse Data (53.9297658862876%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 Visual Basic Programmer's Reference] Immediate Joystick Data (53.9297658862876%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 Visual Basic Programmer's Reference] Immediate Mouse Data (53.9297658862876%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 5 Programmer's Reference] Immediate Mode Changes for DirectX 5 (29.9286018755328%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Immediate Mode Changes for DirectX 5
[DirectX 5 Programmer's Reference] Immediate Mode Object Types (28.0696457326892%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Architecture
[DirectX 6 Programmer's Reference] Immediate Mode Object Types (28.0696457326892%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Architecture
[DirectX 6 Programmer's Reference] Immediate Mode COM Interfaces (27.2395052473763%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Architecture
[DirectX 7 Programmer's Reference] Immediate Mode Object Types (26.7624561902055%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Architecture
[DirectX 7 Programmer's Reference] Immediate Mode COM Interfaces (25.9323157048927%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Architecture
[DirectX 3 Programmer's Reference] Immediate Mode (22.9588825496754%)
Direct3D > Direct3D Overview > About Direct3D > Direct3D