[DirectX 8.1 C/C++ Programmer's Reference] Introduction to DirectInput (82.3529411764706%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Introduction to DirectInput (78.2051282051282%)
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[DirectX 8.1 C/C++ Programmer's Reference] Introduction to DirectShow (61.0285865187826%)
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[DirectX 8.1 C/C++ Programmer's Reference] Introduction to DirectPlay (61.0285865187826%)
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[DirectX 8.1 C/C++ Programmer's Reference] Introduction to DirectX Audio (60.0717740677173%)
DirectX 8.1 (C++) > DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Introduction to DirectPlay (56.8807735474402%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Introduction to DirectX Audio (55.9239610963749%)
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[DirectX 2 Programmer's Reference] Introduction to Joysticks (52.2230855564189%)
DirectInput > Overview
[DirectX 3 Programmer's Reference] Introduction to Joysticks (52.2230855564189%)
DirectInput > Overview
[DirectX 8.1 C/C++ Programmer's Reference] Introduction to DirectX Media Objects (47.2164472164472%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 5 Programmer's Reference] Introduction to File Formats (47.0209614946457%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format
[DirectX 2 Programmer's Reference] Introduction to DirectDraw (45.5754122420789%)
DirectDraw > Overview
[DirectX 5 Programmer's Reference] Introduction to Rectangles (43.8414055080722%)
DirectX Foundation > DirectDraw > Getting Started: Basic Graphics Concepts
[DirectX 6 Programmer's Reference] Introduction to Rectangles (43.8414055080722%)
DirectX Foundation > DirectDraw > Getting Started: Basic Graphics Concepts
[DirectX 7 Programmer's Reference] Introduction to Rectangles (43.8414055080722%)
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[DirectX 2 Programmer's Reference] Introduction to Array Interfaces (33.6633022774327%)
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[DirectX 6 Programmer's Reference] Introduction to Light Objects (32.8108672936259%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights
[DirectX 7 Programmer's Reference] Introduction to Light Objects (32.8108672936259%)
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[DirectX 6 Programmer's Reference] Introduction to Lighting and Materials (30.0356506238859%)
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[DirectX 7 Programmer's Reference] Introduction to Lighting and Materials (30.0356506238859%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Introduction to Presenting a Scene (29.3112116641528%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 2 Programmer's Reference] Introduction to Direct3D Retained-Mode Objects (27.733860342556%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects
[DirectX 3 Programmer's Reference] Introduction to Direct3D Retained-Mode Objects (27.733860342556%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects
[DirectX 2 Programmer's Reference] Introduction to Direct3D Immediate-Mode Objects (27.0428615479494%)
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[DirectX 3 Programmer's Reference] Introduction to Direct3D Immediate-Mode Objects (27.0428615479494%)
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[DirectX 6 Programmer's Reference] Introduction to Fog (25.1584918251585%)
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[DirectX 7 Programmer's Reference] Introduction to Fog (25.1584918251585%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Introduction to Procedural Shaders (25.1282051282051%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Programmable Vertex and Pixel Processing