[DirectX 8.1 C/C++ Programmer's Reference] Loading a Project File (28.7087623025123%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Loading and Previewing a Project
[DirectX 8.1 C/C++ Programmer's Reference] Loading and Previewing a Project (24.505626114082%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] Loading an X File (24.2750754147813%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Loading an X File (24.2750754147813%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 2 Programmer's Reference] Loading and Adding a Mesh (24.189401679914%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 7 Programmer's Reference] Loading Effects from a File (23.7509902951079%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Loading and Downloading Collections (22.6706932773109%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Using Instrument Collections
[DirectX 8.1 Visual Basic Programmer's Reference] Loading and Downloading Collections (22.6706932773109%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Using Instrument Collections
[DirectX 8.1 C/C++ Programmer's Reference] Loading Effects from a File (22.4809368191721%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Loading Effects from a File (22.4809368191721%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Loading an Object from a File (22.2707080412322%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX 6 Programmer's Reference] Loading a Collection (22.0250925545043%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Using Downloadable Sounds
[DirectX 7 Programmer's Reference] Loading a Collection (22.0250925545043%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Using Downloadable Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Loading an Object from a Resource (21.6698720955687%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX 7 Programmer's Reference] Loading an Object from a File (21.4713053455447%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 5 Programmer's Reference] Loading in the Background (21.2193379376042%)
DirectX Foundation > AutoPlay > AutoPlay Overview > Tips for Writing AutoPlay Applications
[DirectX 6 Programmer's Reference] Loading in the Background (21.2193379376042%)
DirectX Foundation > AutoPlay > AutoPlay Overview > Tips for Writing AutoPlay Applications
[DirectX 6 Programmer's Reference] Loading an Object from a Resource (20.8704693998812%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 7 Programmer's Reference] Loading an Object from a Resource (20.8704693998812%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 6 Programmer's Reference] Loading Objects (19.8797934092052%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 2 Programmer's Reference] Loading in the Background (18.6703183297611%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Loading in the Background (18.6703183297611%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 7 Programmer's Reference] Loading Textures (16.6287565481114%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Texturing Support