[DirectX 8.1 C/C++ Programmer's Reference] Managing a COM Object's Lifetime (58.0208333333333%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 8.1 C/C++ Programmer's Reference] Managing Video Editing Projects (24.884894200627%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] Managing a Client/Server Session (22.4015478056426%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Client/Server Sessions
[DirectX 8.1 Visual Basic Programmer's Reference] Managing a Client/Server Session (22.4015478056426%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Client/Server Sessions
[DirectX 8.1 C/C++ Programmer's Reference] Managing Resources (19.6809147509579%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices > Direct3D Resources
[DirectX 8.1 Visual Basic Programmer's Reference] Managing Resources (19.6809147509579%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices > Direct3D Resources
[DirectX 8.1 C/C++ Programmer's Reference] Managing a Peer-to-Peer Session (19.4016830870279%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Peer-to-Peer Sessions
[DirectX 8.1 Visual Basic Programmer's Reference] Managing a Peer-to-Peer Session (19.4016830870279%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Peer-to-Peer Sessions