[DirectX 5 Programmer's Reference] Minimum and Maximum Distances (61.2793536386887%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 6 Programmer's Reference] Minimum and Maximum Distances (61.2793536386887%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 7 Programmer's Reference] Minimum and Maximum Distances (61.2793536386887%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Minimum and Maximum Distances (54.9437452326468%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Minimum and Maximum Distances (54.9437452326468%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Buffers
[DirectX 3 Programmer's Reference] Minimum and Maximum Distance Values (44.9378783771573%)
DirectSound > DirectSound Interface Overviews > IDirectSound3DBuffer Interface
[DirectX 3 Programmer's Reference] Minimum and Maximum Distances (38.9226342710997%)
DirectSound > DirectSound Overview > Three-Dimensional Sound
[DirectX 5 Programmer's Reference] Minimum and Maximum Stretch Factors (29.9025974025974%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces
[DirectX 6 Programmer's Reference] Minimum and Maximum Stretch Factors (29.9025974025974%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces
[DirectX 7 Programmer's Reference] Minimum and Maximum Stretch Factors (29.9025974025974%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces