[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the 3-D Buffer Object (54.1372936197436%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Obtaining the 3-D Buffer Object (54.1372936197436%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Buffers
[DirectX 7 Programmer's Reference] Obtaining the DirectSound3DBuffer Object (53.7793536386887%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 5 Programmer's Reference] Obtaining the IDirectSound3DBuffer Interface (49.9157172750523%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 6 Programmer's Reference] Obtaining the IDirectSound3DBuffer Interface (49.9157172750523%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 7 Programmer's Reference] Obtaining the DirectSound3DListener Object (45.2472625413802%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound 3-D Listeners
[DirectX 5 Programmer's Reference] Obtaining the IDirectSound3DListener Interface (41.7793536386887%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Listeners
[DirectX 6 Programmer's Reference] Obtaining the IDirectSound3DListener Interface (41.7793536386887%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Listeners
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the 3-D Listener (39.030701754386%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Listeners
[DirectX 8.1 Visual Basic Programmer's Reference] Obtaining the 3-D Listener (39.030701754386%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Listeners
[DirectX 3 Programmer's Reference] Obtaining an IDirectSound3DBuffer Interface Pointer (35.0079063883618%)
DirectSound > DirectSound Interface Overviews > IDirectSound3DBuffer Interface
[DirectX 3 Programmer's Reference] Obtaining an IDirectSound3DListener Interface Pointer (29.9566901471483%)
DirectSound > DirectSound Interface Overviews > IDirectSound3DListener Interface
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the CA Manager (C++) (28.2361111111111%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Conditional Access > Conditional Access for Client Applications (C++)
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the CA Manager (Visual Basic) (27.4989316239316%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Conditional Access > Using Conditional Access in Visual Basic
[DirectX 7 Programmer's Reference] Obtaining a Texture Surface Object (24.2007672634271%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Surface Objects
[DirectX 6 Programmer's Reference] Obtaining a Texture Interface Pointer (21.3650816591993%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Interfaces
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining Tune Requests from the Guide Store (19.5594405594406%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Video Control > Using the Video Control in Script