[DirectX 6 Programmer's Reference] Optimizing DirectSound Performance (41.5909090909091%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Optimizing DirectSound Performance (41.5909090909091%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Optimizing Mixing Performance (34.6343873517787%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Using the Video Mixing Renderer > Using the VMR for DirectShow Filter Developers
[DirectX 8.1 C/C++ Programmer's Reference] Optimizing DirectSound Performance (29.4034090909091%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Optimizing DirectSound Performance (29.4034090909091%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 5 Programmer's Reference] Optimizing DirectSound Performance (28.9438502673797%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Optimizing Network Usage (28.7878787878788%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 8.1 Visual Basic Programmer's Reference] Optimizing Network Usage (28.7878787878788%)
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[DirectX 6 Programmer's Reference] Optimizing a Vertex Buffer (25.9848484848485%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Optimizing a Vertex Buffer (25.9848484848485%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers