[DirectX 8.1 C/C++ Programmer's Reference] Optimizing DirectSound Performance (58.5477941176471%)
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[DirectX 5 Programmer's Reference] Optimizing DirectSound Performance (57.8208556149733%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Optimizing DirectSound Performance (56.4550339366516%)
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[DirectX 6 Programmer's Reference] Optimizing DirectSound Performance (47.4673202614379%)
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[DirectX 7 Programmer's Reference] Optimizing DirectSound Performance (40.7212885154062%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Optimizing Mixing Performance (38.8372968401947%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Using the Video Mixing Renderer > Using the VMR for DirectShow Filter Developers
[DirectX 8.1 C/C++ Programmer's Reference] Optimizing Network Usage (38.4280303030303%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 8.1 Visual Basic Programmer's Reference] Optimizing Network Usage (38.4280303030303%)
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[DirectX 6 Programmer's Reference] Optimizing a Vertex Buffer (23.921568627451%)
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[DirectX 7 Programmer's Reference] Optimizing a Vertex Buffer (23.921568627451%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers