[DirectX 8.1 C/C++ Programmer's Reference] Preparing the Action Map (75%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Preparing the Action Map (75%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Action Mapping
[DirectX 7 Programmer's Reference] Preparing for Compilation (33.8452380952381%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > Compiling DirectX Samples and Other DirectX Applications
[DirectX 3 Programmer's Reference] Preparing a DirectX Application for Installation (33.5132575757576%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 5 Programmer's Reference] Preparing a DirectX Application for Installation (33.5132575757576%)
DirectX Foundation > DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 6 Programmer's Reference] Preparing the Setup Folder (33.0208190502308%)
DirectX Foundation > DirectSetup > DirectSetup Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Preparing the Setup Folder (30.7332373508844%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials
[DirectX 7 Programmer's Reference] Preparing the Setup Folder (29.0525650819768%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Preparing the Setup Folder (28.6404771698889%)
DirectX 8.1 (Visual Basic) > DirectSetup > DirectSetup Essentials
[DirectX 6 Programmer's Reference] Preparing for Compilation (28.008281573499%)
Introducing DirectX 6.1 > Compiling DirectX Samples and Other DirectX Applications
[DirectX 7 Programmer's Reference] Preparing to Draw a Sprite (27.104257749419%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Sprite Support
[DirectX 6 Programmer's Reference] Preparing to Use a Material (25.9798970093088%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Preparing to Use a Viewport (24.4131794131794%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping > Using Viewports
[DirectX 6 Programmer's Reference] Preparing to Use a Light (21.3800292844411%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights