[DirectX 8.1 C/C++ Programmer's Reference] Programmable Vertex Processing (58.3333333333333%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Programmable Vertex Processing (58.3333333333333%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Programmable Vertex and Pixel Processing (35.4983660130719%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data
[DirectX 8.1 Visual Basic Programmer's Reference] Programmable Vertex and Pixel Processing (35.4983660130719%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data
[DirectX 8.1 Visual Basic Programmer's Reference] Programmable Pipeline (34.9245852187029%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide
[DirectX 8.1 C/C++ Programmer's Reference] Programmable Pipeline (34.0196078431373%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide
[DirectX 8.1 C/C++ Programmer's Reference] Programmable Stream Model (30.9150326797386%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data
[DirectX 8.1 Visual Basic Programmer's Reference] Programmable Stream Model (30.9150326797386%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data
[DirectX 8.1 C/C++ Programmer's Reference] Programmable Vertex Shader Architecture (26.476903758851%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 8.1 Visual Basic Programmer's Reference] Programmable Vertex Shader Architecture (26.476903758851%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture