[DirectX 8.1 Visual Basic Programmer's Reference] Querying for Depth Buffer Support (58.6764705882353%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Querying for Depth Buffer Support (58.2894736842105%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 6 Programmer's Reference] Querying for Depth Buffer Support (54.1150670794634%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Querying for Depth Buffer Support (54.1150670794634%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 3 Programmer's Reference] Querying the Hardware Capabilities (32.9520697167756%)
DirectSound > DirectSound Examples
[DirectX 7 Programmer's Reference] Querying Direct3DX Devices (30.4854762041669%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Devices
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DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Seeking the Filter Graph
[DirectX 2 Programmer's Reference] Querying the Hardware Capabilities (19.5424836601307%)
DirectSound > Overview > Memory Management