[DirectX 5 Programmer's Reference] Reading Wave Data from a Resource (51.5151515151515%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Reading from a Wave File (51.3257575757576%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Reading from a Wave File (51.3257575757576%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 7 Programmer's Reference] Reading from a Wave File (51.3257575757576%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 8.1 C/C++ Programmer's Reference] Reading Wave Files (47.5637009189641%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX 8.1 Visual Basic Programmer's Reference] Reading Wave Files (47.5637009189641%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX 8.1 C/C++ Programmer's Reference] Reading Wave Data from a Resource (44.2808726361358%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX 8.1 Visual Basic Programmer's Reference] Reading Wave Data from a Resource (44.2808726361358%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > Using Wave Data
[DirectX 6 Programmer's Reference] Reading Wave Data from a Resource (32.3158051099228%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Reading ASF Files in DirectShow (31.0583391940128%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications
[DirectX 7 Programmer's Reference] Reading Wave Data from a Resource (25.569773363891%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials