[DirectX 8.1 C/C++ Programmer's Reference] Rendering from User Memory Pointers (69.1666666666667%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from User Memory Pointers (69.1666666666667%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 6 Programmer's Reference] Rendering Strided Vertices (57.9761904761905%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Rendering Primitives
[DirectX 7 Programmer's Reference] Rendering Strided Vertices (57.9761904761905%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Rendering Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Rendering from Vertex and Index Buffers (56.9871794871795%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from Vertex and Index Buffers (56.9871794871795%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 5 Programmer's Reference] Rendering a Single Frame (36.8410326086957%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 5 Programmer's Reference] Rendering the Scene (36.8410326086957%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 5 Programmer's Reference] Rendering (33.2696040372671%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 6 Programmer's Reference] Rendering (32.7439309056956%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Rendering (32.7439309056956%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 2 Programmer's Reference] Rendering Engine (32.6587301587302%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 3 Programmer's Reference] Rendering Engine (32.6587301587302%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 6 Programmer's Reference] Rendering the Scene (31.6714015151515%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Rendering Using an Execute Buffer
[DirectX 6 Programmer's Reference] Rendering a Single Frame (31.6714015151515%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Rendering Using an Execute Buffer
[DirectX 8.1 C/C++ Programmer's Reference] Rendering a Project (30.9332912457913%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services
[DirectX 6 Programmer's Reference] Rendering Primitives (29.4295634920635%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 7 Programmer's Reference] Rendering Primitives (29.4295634920635%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 7 Programmer's Reference] Rendering From a Vertex Buffer (27.9423436041083%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Rendering from a Vertex Buffer (27.6190476190476%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from a Vertex Buffer (27.6190476190476%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Rendering Errors (27.4766003962561%)
DirectX 8.1 (C++) > DirectShow > DirectShow Editing Services C++ Reference
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering Primitives (26.2126517273576%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering
[DirectX 2 Programmer's Reference] Rendering into a Viewport (23.0474095796676%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 7 Programmer's Reference] Rendering to Cubic Environment Maps (22.9928876244666%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Environment Mapping > Cubic Environment Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering (18.5813492063492%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D