[DirectX 8.1 C/C++ Programmer's Reference] Rendering from a Vertex Buffer (58.3333333333333%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from a Vertex Buffer (58.3333333333333%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 6 Programmer's Reference] Rendering From a Vertex Buffer (52.2875816993464%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Rendering From a Vertex Buffer (52.2875816993464%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 6 Programmer's Reference] Rendering Using an Execute Buffer (35.3298611111111%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 6 Programmer's Reference] Rendering (32.8034547152194%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Rendering (32.8034547152194%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 8.1 C/C++ Programmer's Reference] Rendering from Vertex and Index Buffers (32.5%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from Vertex and Index Buffers (32.5%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 2 Programmer's Reference] Rendering Engine (32.3412698412698%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 3 Programmer's Reference] Rendering Engine (32.3412698412698%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 7 Programmer's Reference] Rendering with Texture Surfaces (31.7152737672909%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Surface Objects
[DirectX 6 Programmer's Reference] Rendering Strided Vertices (30.8333333333333%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Rendering Primitives
[DirectX 7 Programmer's Reference] Rendering Strided Vertices (30.8333333333333%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Rendering Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Rendering a Project (30.2514730639731%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] Rendering from User Memory Pointers (30.1190476190476%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering from User Memory Pointers (30.1190476190476%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 5 Programmer's Reference] Rendering a Single Frame (30.0478778467909%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 6 Programmer's Reference] Rendering a Single Frame (29.5265151515151%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Rendering Using an Execute Buffer
[DirectX 5 Programmer's Reference] Rendering the Scene (29.2145445134576%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 8.1 C/C++ Programmer's Reference] Rendering Errors (26.9316913757373%)
DirectX 8.1 (C++) > DirectShow > DirectShow Editing Services C++ Reference
[DirectX 7 Programmer's Reference] Rendering Primitives (26.8700396825397%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 5 Programmer's Reference] Rendering (25.8812111801242%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 2 Programmer's Reference] Rendering into a Viewport (24.411045943304%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering Primitives (19.4864612511671%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering
[DirectX 8.1 Visual Basic Programmer's Reference] Rendering (14.7916666666667%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D