[DirectX 8.1 C/C++ Programmer's Reference] Specular Lighting (81.6666666666667%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Mathematics of Lighting
[DirectX 8.1 Visual Basic Programmer's Reference] Specular Lighting (81.6666666666667%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Mathematics of Lighting
[DirectX 6 Programmer's Reference] Specular Light Maps (33.4673489278753%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Light Mapping With Textures
[DirectX 7 Programmer's Reference] Specular Light Maps (33.4673489278753%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Light Mapping With Textures
[DirectX 8.1 C/C++ Programmer's Reference] Specular Light Maps (33.4673489278753%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Specular Light Maps (33.4673489278753%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX 7 Programmer's Reference] Specular Reflection Model (27.9029150197628%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Mathematics of Direct3D Lighting > Reflectance Model
[DirectX 6 Programmer's Reference] Specular Reflection Model (27.3820816864295%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > The Mathematics of Direct3D Lighting > Reflectance Model