[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Defining the Game Actions (83.3333333333333%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Defining the Game Actions (81.6176470588235%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Defining the Action Map (75.7575757575758%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Defining the Action Map (74.041889483066%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Step 5: Displaying the Action Map (71.2121212121212%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Step 4: Configuring and Applying the Action Map (70.0354609929078%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Step 6: User Configuration of the Action Map (69.6969696969697%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Step 5: Displaying the Action Map (69.4964349376114%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Configuring and Applying the Action Map (68.319774718398%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Step 6: User Configuration of the Action Map (67.9812834224599%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 5 Programmer's Reference] Step 3: Setting the Mouse Behavior (64.5745798319328%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 3: Setting the Mouse Behavior (64.5745798319328%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 2: Setting the Mouse Data Format (64.1771235521235%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 2: Setting the Mouse Data Format (64.1771235521235%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 1: Enumerating the Joysticks (63.4368235930736%)
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DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
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DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (62.4503968253968%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 4: Setting the Joystick Behavior (62.0445222007722%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 4: Setting the Joystick Behavior (62.0445222007722%)
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[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (50.1498682476943%)
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[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (50.1498682476943%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 2: Rotating the Palettes (49.9945887445887%)
DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 3 Programmer's Reference] Step 1: Loading the Palette Entries (49.8863636363636%)
DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 3 Programmer's Reference] Step 3: Joining a Session (49.3181818181818%)
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Microsoft DirectX 7.0 > DirectMusic > DirectMusic Tutorials > DirectMusic C/C++ Tutorials > Tutorial 2: Using Tools
[DirectX 7 Programmer's Reference] Step 3: Set the Mouse Behavior (47.659632034632%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 1: Enumerate the Joysticks (47.6359577922078%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 7 Programmer's Reference] Step 2: Set Up Notifications (46.701521517698%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 1: Set Up the Mouse (46.701521517698%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse