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[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Defining a Custom Vertex Format (59.9797139271555%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 5: Using Texture Maps
[DirectX 7 Programmer's Reference] Step 2: Set the Mouse Data Format (53.533132787165%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 1: Prepare a Textured Surface (51.1187401308369%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode C/C++ Tutorials > Tutorial 5: Using Texture Maps
[DirectX 7 Programmer's Reference] Step 5: Define the Class Methods (50.6702295613586%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Tutorials > DirectMusic C/C++ Tutorials > Tutorial 2: Using Tools
[DirectX 7 Programmer's Reference] Step 2: Create a Textured Surface (50.4937401308369%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode C/C++ Tutorials > Tutorial 5: Using Texture Maps
[DirectX 7 Programmer's Reference] Step 3: Render a Textured Primitive (50.4937401308369%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode C/C++ Tutorials > Tutorial 5: Using Texture Maps
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DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
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DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 2: Rendering Vertices
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Rendering the Scene (46.5983036707453%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 5: Using Texture Maps
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Initializing Screen Geometry (46.5983036707453%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 5: Using Texture Maps
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DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
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DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
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DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 6 Programmer's Reference] Step 1: Creating a Primary Surface (46.3602941176471%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 5 Programmer's Reference] Step 3: Creating an Overlay Surface (45.1102941176471%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces
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DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 3: Setting the Mouse Behavior (44.5516513056836%)
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DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 5: Using Texture Maps
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DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 5: Using Texture Maps
[DirectX 3 Programmer's Reference] Step 6: Writing to the Surface (44.2361111111111%)
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[DirectX 3 Programmer's Reference] Step 3: Joining a Session (42.1590909090909%)
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