[DirectX 5 Programmer's Reference] Step 2: Creating the DirectInput Joystick Device (85.7142857142857%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 2: Creating the DirectInput Joystick Device (85.7142857142857%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Creating the DirectInput Joystick Device (83.3333333333333%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 5 Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (76.235119047619%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (76.235119047619%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 2: Creating the DirectInput Keyboard Device (75.4017857142857%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 2: Creating the DirectInput Keyboard Device (75.4017857142857%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 5 Programmer's Reference] Step 4: Setting the Joystick Behavior (74.7767857142857%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 4: Setting the Joystick Behavior (74.7767857142857%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (73.8541666666667%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Creating the DirectInput Keyboard Device (73.0208333333333%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 5 Programmer's Reference] Step 1: Enumerating the Joysticks (72.6934523809524%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 1: Enumerating the Joysticks (72.6934523809524%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 C/C++ Programmer's Reference] Step 4: Setting the Joystick Behavior (72.3958333333333%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Enumerating the Joysticks (70.3125%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 7 Programmer's Reference] Step 2: Create the DirectInput Joystick Device (69.8660714285714%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Enumerating Devices and Creating the Joystick (67.4667036625971%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Setting Joystick Properties (67.0343137254902%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Getting Joystick Capabilities (66.5134803921569%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Creating the DirectInput8 Object and the Keyboard Device (65.5759803921569%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Retrieving Immediate Data from the Joystick (65.4411764705882%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 3: Using the Joystick
[DirectX 7 Programmer's Reference] Step 1: Create the DirectInput Mouse Device (60.3869047619048%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 2: Create the DirectInput Keyboard Device (59.5535714285714%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 7 Programmer's Reference] Step 4: Set the Joystick Behavior (58.9285714285714%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 7 Programmer's Reference] Step 5: Gain Access to the Joystick (57.3660714285714%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 3 Programmer's Reference] Step 2: Creating the DirectPlay Object (50.1704545454545%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 1: Creating a DirectPlayLobby Object (50.0133961566888%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 1: Creating a DirectDraw Object (48.844696969697%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (48.2559288537549%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 2: Creating a Simple Animation (47.3306465821001%)
DirectDraw > DirectDraw Tutorials > Tutorial 4: Color Keys and Bitmap Animation