[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Defining the Action Map (83.3333333333333%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Defining the Action Map (81.6176470588235%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Step 5: Displaying the Action Map (78.030303030303%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Step 5: Displaying the Action Map (76.3146167557932%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Defining the Game Actions (75.7575757575758%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Defining the Game Actions (74.041889483066%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Step 6: User Configuration of the Action Map (73.6742424242424%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Step 4: Configuring and Applying the Action Map (73.2269503546099%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Step 6: User Configuration of the Action Map (71.9585561497326%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Configuring and Applying the Action Map (71.5112640801001%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 5: Using Action Mapping
[DirectX 5 Programmer's Reference] Step 2: Setting the Mouse Data Format (63.5014478764479%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 2: Setting the Mouse Data Format (63.5014478764479%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 4: Setting the Joystick Behavior (63.3958735521235%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 4: Setting the Joystick Behavior (63.3958735521235%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 5 Programmer's Reference] Step 3: Setting the Mouse Behavior (63.1039915966387%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 3: Setting the Mouse Behavior (63.1039915966387%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 3: Setting the Joystick Data Format (62.4330357142857%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 3: Setting the Joystick Data Format (62.4330357142857%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 5 Programmer's Reference] Step 4: Setting the Keyboard Behavior (61.9389478764479%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 4: Setting the Keyboard Behavior (61.9389478764479%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 3 Programmer's Reference] Step 2: Determining the Application's Behavior (49.8259771629337%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 2: Retrieving the Connection Settings (49.5379315806145%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (49.4656062731098%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 1: Setting the Color Key (49.2862135988543%)
DirectDraw > DirectDraw Tutorials > Tutorial 4: Color Keys and Bitmap Animation
[DirectX 3 Programmer's Reference] Step 3: Joining a Session (48.5850439882698%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 7 Programmer's Reference] Step 2: Set the Mouse Data Format (46.9020562770563%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 2: Set Up Notifications (46.6282077347068%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 1: Set Up the Mouse (46.6282077347068%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 2: Define the IUnknown Methods (46.2053571428571%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Tutorials > DirectMusic C/C++ Tutorials > Tutorial 2: Using Tools
[DirectX 7 Programmer's Reference] Step 6: Retrieve Buffered Data from the Mouse (45.3869047619048%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse