[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Initializing Screen Geometry (62.1219523193939%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 5: Using Texture Maps
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Initializing Screen Geometry (59.8783625758042%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 5: Using Texture Maps
[DirectX 7 Programmer's Reference] Step 2: Initialize the Performance (52.0766157862932%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Tutorials > DirectMusic C/C++ Tutorials > Tutorial 3: Using Compositions
[DirectX 7 Programmer's Reference] Step 2: Initialize the Surfaces (49.9187273784048%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw Visual Basic Tutorials > Tutorial 2: Using Transparency
[DirectX 6 Programmer's Reference] Step 2: Initializing the Performance (49.894888604566%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 3: Using Compositions
[DirectX 7 Programmer's Reference] Step 3: Set the Mouse Behavior (49.0905652195975%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 2: Set the Mouse Data Format (49.0905652195975%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 3: Initialize the Surfaces (48.6912690202164%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw Visual Basic Tutorials > Tutorial 3: Using Full-Screen Features
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Rendering the Scene (47.2570874545291%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 5: Using Texture Maps
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Initializing Scene Geometry (46.8429636533085%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 4: Creating and Using Lights
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Defining a Custom Vertex Format (46.8066370040786%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 5: Using Texture Maps
[DirectX 6 Programmer's Reference] Step 1: Initializing COM (45.4485067388293%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 1: Playing a MIDI File
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Rendering the Scene (45.0134977109393%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 5: Using Texture Maps
[DirectX 6 Programmer's Reference] Step 3: Specifying Message Types (44.6202591363882%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Initializing Scene Geometry (44.5993739097187%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 4: Creating and Using Lights
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Defining a Custom Vertex Format (44.5630472604889%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 5: Using Texture Maps
[DirectX 6 Programmer's Reference] Step 5: Creating Primary Segments (44.4894831991606%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 3: Using Compositions
[DirectX 6 Programmer's Reference] Step 8: Playing a Motif (44.4894831991606%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 3: Using Compositions
[DirectX 5 Programmer's Reference] Step 2: Enumerating and Initializing the Service Providers (43.365987460815%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 5 Programmer's Reference] Step 3: Setting the Mouse Behavior (43.2847594137917%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 3 Programmer's Reference] Step 2: Rotating the Palettes (42.8346203346203%)
DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 5 Programmer's Reference] Step 2: Rotating the Palettes (42.8346203346203%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 5 Programmer's Reference] Step 6: Retrieving Buffered Data from the Mouse (42.6234598163219%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 5: Managing Access to the Mouse (42.609083738116%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (42.5499412455934%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 6: Writing to the Surface (42.3948948948949%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 7: Flipping the Surfaces (42.3948948948949%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (41.8742655699177%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Initializing Direct3D (41.1106184048342%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 1: Creating a Device
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Initialize the Audio Environment (39.4253170664461%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths