[DirectX 5 Programmer's Reference] Step 3: Setting the Keyboard Data Format (85.7142857142857%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 3: Setting the Keyboard Data Format (85.7142857142857%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Keyboard Data Format (83.3333333333333%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 5 Programmer's Reference] Step 4: Setting the Keyboard Behavior (80.0892857142857%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 4: Setting the Keyboard Behavior (80.0892857142857%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 4: Setting the Keyboard Behavior (77.7083333333333%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting the Keyboard Parameters (75.3676470588235%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 5 Programmer's Reference] Step 3: Setting the Joystick Data Format (74.672619047619%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 3: Setting the Joystick Data Format (74.672619047619%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 5 Programmer's Reference] Step 2: Setting the Mouse Data Format (74.0476190476191%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 2: Setting the Mouse Data Format (74.0476190476191%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 1: Creating the DirectInput Object (72.5892857142857%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 1: Creating the DirectInput Object (72.5892857142857%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Joystick Data Format (72.2916666666667%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Setting the Mouse Data Format (71.6666666666667%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Creating the DirectInput Object (70.2083333333333%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 7 Programmer's Reference] Step 3: Set the Keyboard Data Format (68.9285714285714%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Retrieving Immediate Data from the Keyboard (66.421568627451%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Creating the DirectInput8 Object and the Keyboard Device (65.9926470588235%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Gaining Access to the Keyboard (65.3676470588235%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 5: Closing Down the DirectInput System (65.3385772913817%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 7 Programmer's Reference] Step 4: Set the Keyboard Behavior (63.3035714285714%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 7 Programmer's Reference] Step 2: Set the Keyboard Parameters (60.9628851540616%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 7 Programmer's Reference] Step 3: Set the Joystick Data Format (57.8869047619048%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 7 Programmer's Reference] Step 2: Set the Mouse Data Format (57.2619047619048%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (48.3374505928854%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 1: Setting the Color Key (47.938689217759%)
DirectDraw > DirectDraw Tutorials > Tutorial 4: Color Keys and Bitmap Animation
[DirectX 3 Programmer's Reference] Step 3: Configuring the Session Description (47.5466018666529%)
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[DirectX 3 Programmer's Reference] Step 3: Changing the Display Mode (47.2474747474747%)
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[DirectX 3 Programmer's Reference] Step 5: Creating a Player (47.0814855875831%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby