[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Rendering the Scene (61.687589385031%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Rendering the Scene (59.4439996414412%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 5: Using Texture Maps
[DirectX 7 Programmer's Reference] Step 3: Render a Textured Primitive (53.1723115594083%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode C/C++ Tutorials > Tutorial 5: Using Texture Maps
[DirectX 7 Programmer's Reference] Step 5: Render to the Surfaces (52.7457264957265%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 7 Programmer's Reference] Step 5: Manage Access to the Mouse (51.9522504342239%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 2: Create a Textured Surface (50.834649221746%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode C/C++ Tutorials > Tutorial 5: Using Texture Maps
[DirectX 7 Programmer's Reference] Step 2: Render a Textured Primitive (50.7021730023133%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode Visual Basic Tutorials > Tutorial 5: Using Texture Maps
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[DirectX 6 Programmer's Reference] Step 5: Rendering to the Surfaces (49.520202020202%)
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[DirectX 6 Programmer's Reference] Step 1: Declaring the Tool Class (47.5552253526044%)
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[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Initializing Screen Geometry (47.5010814485231%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 5: Using Texture Maps
[DirectX 6 Programmer's Reference] Step 3: Loading the Music Elements (46.7947296220541%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 3: Using Compositions
[DirectX 5 Programmer's Reference] Step 3: Setting the Mouse Behavior (46.2060630703894%)
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[DirectX 6 Programmer's Reference] Step 3: Setting the Mouse Behavior (46.2060630703894%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Defining a Custom Vertex Format (46.165611363053%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 5: Using Texture Maps
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DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 3: Using Compositions
[DirectX 3 Programmer's Reference] Step 7: Flipping the Surfaces (45.6800766283525%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Initializing Screen Geometry (45.2574917049333%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 5: Using Texture Maps
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (45.1319875776398%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 5 Programmer's Reference] Step 2: Setting the Palette (45.1319875776398%)
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[DirectX 5 Programmer's Reference] Step 3: Creating an Overlay Surface (45.0210084033614%)
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[DirectX 3 Programmer's Reference] Step 2: Rotating the Palettes (44.9548440065681%)
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[DirectX 5 Programmer's Reference] Step 2: Rotating the Palettes (44.9548440065681%)
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 6: Using Meshes
[DirectX 5 Programmer's Reference] Step 5: Managing Access to the Mouse (44.8988735279058%)
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[DirectX 3 Programmer's Reference] Step 6: Writing to the Surface (44.4444444444444%)
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[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Rendering the Display (44.4243604004449%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Defining a Custom Vertex Format (43.9220216194632%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 5: Using Texture Maps
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Rendering a Mesh Object (42.6813268303813%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 6: Using Meshes
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Rendering the Display (42.1807706568552%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 2: Rendering Vertices