[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Unloading a Mesh Object (61.5237068965517%)
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[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Loading a Mesh Object (58.3987068965517%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 6: Using Meshes
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Loading a Mesh Object (56.155117152962%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 6: Using Meshes
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Rendering a Mesh Object (56.0549568965517%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 6: Using Meshes
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Rendering a Mesh Object (53.811367152962%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 6: Using Meshes
[DirectX 7 Programmer's Reference] Step 3: Specify Message Types (51.1228505291005%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Tutorials > DirectMusic C/C++ Tutorials > Tutorial 2: Using Tools
[DirectX 7 Programmer's Reference] Step 6: Add the Tool to the Performance (50.2214082214082%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Tutorials > DirectMusic C/C++ Tutorials > Tutorial 2: Using Tools
[DirectX 7 Programmer's Reference] Step 3: Load the Music Elements (49.8520171957672%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Tutorials > DirectMusic C/C++ Tutorials > Tutorial 3: Using Compositions
[DirectX 7 Programmer's Reference] Step 6: Change an Effect (49.7478505291005%)
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[DirectX 7 Programmer's Reference] Step 5: Play an Effect (49.7478505291005%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
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DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 3: Using Compositions
[DirectX 6 Programmer's Reference] Step 3: Specifying Message Types (47.6953463203463%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 6 Programmer's Reference] Step 8: Playing a Motif (47.205762987013%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 3: Using Compositions
[DirectX 5 Programmer's Reference] Step 3: Creating an Overlay Surface (47.1848739495798%)
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[DirectX 6 Programmer's Reference] Step 3: Creating an Overlay Surface (47.1848739495798%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 6 Programmer's Reference] Step 1: Declaring the Tool Class (46.9140963203463%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 3 Programmer's Reference] Step 1: Creating a DirectDraw Object (46.1111111111111%)
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DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 5 Programmer's Reference] Step 1: Creating a Primary Surface (46.0294117647059%)
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DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
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DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
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[DirectX 3 Programmer's Reference] Step 5: Creating a Player (44.4131097560976%)
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 5: Using Texture Maps
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DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 5: Using Texture Maps
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