[DirectX 8.1 C/C++ Programmer's Reference] Step 4: Rendering and Displaying a Scene (62.2000280347631%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 1: Creating a Device
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Rendering and Displaying a Scene (59.3466821936124%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 1: Creating a Device
[DirectX 7 Programmer's Reference] Step 5: Render and Display the Scene (49.4698391039854%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode C/C++ Tutorials > Tutorial 1: Rendering a Single Triangle
[DirectX 7 Programmer's Reference] Step 3: Change the Display Mode (49.4157806962685%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 7 Programmer's Reference] Step 5: Render to the Surfaces (48.8060245987075%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 7 Programmer's Reference] Step 4: Report Available Display Modes (48.6180181607011%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw Visual Basic Tutorials > Tutorial 5: Enumerating DirectDraw Devices
[DirectX 7 Programmer's Reference] Step 1: Set Up DirectSound (48.4559297973932%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 1: Playing a Sound
[DirectX 6 Programmer's Reference] Step 5: Render and Display the Scene (48.0104289489231%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Tutorial 1: Rendering a Single Triangle
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Handling System Messages (47.5658816932997%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 1: Creating a Device
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 1: Creating a Device
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Initializing Direct3D (46.9561255957387%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 1: Creating a Device
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DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 3: Changing the Display Mode (46.5006775067751%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 5 Programmer's Reference] Step 3: Changing the Display Mode (46.5006775067751%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 6 Programmer's Reference] Step 3: Changing the Display Mode (46.5006775067751%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 6 Programmer's Reference] Step 5: Rendering to the Surfaces (46.5006775067751%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 6 Programmer's Reference] Step 4: Loading the MIDI File (45.7892684289222%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 1: Playing a MIDI File
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics C/C++ Tutorials > Tutorial 1: Creating a Device
[DirectX 6 Programmer's Reference] Step 2: Creating the Performance (45.1795123313613%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 1: Playing a MIDI File
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DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 1: Creating a Device
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Creating a Form (44.712535852149%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 1: Creating a Device
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[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Shutting Down (44.102779754588%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > DirectX Graphics Visual Basic Tutorials > Tutorial 1: Creating a Device
[DirectX 3 Programmer's Reference] Step 1: Creating a DirectDraw Object (44.0616531165312%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 5 Programmer's Reference] Step 1: Creating a DirectDraw Object (44.0616531165312%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 5: Creating a Player (43.8414634146342%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 5 Programmer's Reference] Step 5: Creating a Player (43.8414634146342%)
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[DirectX 5 Programmer's Reference] Step 3: Creating an Overlay Surface (43.7697274031564%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Rendering the Display (40.8100968277587%)
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