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[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending Operations and Arguments (68.4313725490196%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 6 Programmer's Reference] Texture Blending Operations and Arguments (50.6078431372549%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Multiple Texture Blending
[DirectX 7 Programmer's Reference] Texture Blending Operations and Arguments (50.6078431372549%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Multiple Texture Blending
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Filtering
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Filtering with Mipmaps (45.8345289335246%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Filtering
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinate Formats (43.8806665156435%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Formats (43.8806665156435%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 6 Programmer's Reference] Texture Filtering With Mipmaps (42.8443328550933%)
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[DirectX 7 Programmer's Reference] Texture Filtering With Mipmaps (42.8443328550933%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinate Processing (42.0513982229606%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Processing (42.0513982229606%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 7 Programmer's Reference] Texture Coordinate Formats (40.8904704372121%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates
[DirectX 7 Programmer's Reference] Texture Coordinate Processing (39.0612021445292%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates
[DirectX 5 Programmer's Reference] Texture Filtering and Blending (37.516471991766%)
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[DirectX 7 Programmer's Reference] Texture Addressing Modes and Texture Wrapping (35.9027777777778%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts > Texture Addressing Modes
[DirectX 6 Programmer's Reference] Texture Blending (35.687203699083%)
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[DirectX 8.1 C/C++ Programmer's Reference] Texture Addressing Modes (35.4791367766619%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Addressing Modes (35.4791367766619%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 6 Programmer's Reference] Texture Filtering (34.4676915039611%)
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[DirectX 5 Programmer's Reference] Texture Wrapping (33.2481793088391%)
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[DirectX 3 Programmer's Reference] Texture Filtering and Blending (32.5888882332216%)
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[DirectX 3 Programmer's Reference] Texture Transparency (32.2680964316701%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Filtering (31.0485842365482%)
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[DirectX 5 Programmer's Reference] Texture Format Selection Rules (30.8201619795522%)
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[DirectX 5 Programmer's Reference] Texture Transparency (30.2104058819912%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
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DirectDraw > Overview > Support for 3D Surfaces