[DirectX 6 Programmer's Reference] Texture Argument Flags (32.711627140975%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Reference
[DirectX 7 Programmer's Reference] Texture-Map Formats (31.9223801560758%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Reference > DirectDraw C/C++ Reference > Pixel Format Masks
[DirectX 7 Programmer's Reference] Texture-Map Formats (30.2906785243742%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Reference > DirectDraw Visual Basic Reference > Pixel Format Masks
[DirectX 5 Programmer's Reference] Texture Filtering and Blending (30.2534328948971%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Handles and Texture Interfaces (30.2403026427962%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 6 Programmer's Reference] Texture Compression (29.901770490805%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Compression (29.901770490805%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Coordinate Processing (29.7938740713677%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates
[DirectX 7 Programmer's Reference] Texture Interfaces and Texture Handles (29.6968243819267%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 5 Programmer's Reference] Texture Map Formats (29.6173007246377%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 6 Programmer's Reference] Texture Map Formats (29.6173007246377%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 3 Programmer's Reference] Texture Filtering and Blending (29.4162056144595%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 8.1 C/C++ Programmer's Reference] Texture Filtering State (29.4042481122884%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Filtering State (29.4042481122884%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 5 Programmer's Reference] Texture Maps (28.9335571184996%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 8.1 C/C++ Programmer's Reference] Texture Border State (28.8607698514188%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 C/C++ Programmer's Reference] Texture Addressing State (28.8607698514188%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Addressing State (28.8607698514188%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Border State (28.8607698514188%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 6 Programmer's Reference] Texture Addressing Modes (28.6098678601876%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 8.1 C/C++ Programmer's Reference] Texture Wrapping State (28.3172915905493%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Texture Blending State (28.3172915905493%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending State (28.3172915905493%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Wrapping State (28.3172915905493%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 3 Programmer's Reference] Texture Map Formats (27.5715613762668%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX 3 Programmer's Reference] Texture Transparency (27.440799689441%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Colors (26.8973214285714%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Filtering (26.8973214285714%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 5 Programmer's Reference] Texture Format Selection Rules (26.5580869858198%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 5 Programmer's Reference] Texture Transparency (26.5580869858198%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 2 Programmer's Reference] Texture Size (21.8103953537937%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 2 Programmer's Reference] Texture Maps (15.6349904092072%)
DirectDraw > Overview > Support for 3D Surfaces