[DirectX 8.1 C/C++ Programmer's Reference] Texture Filtering (64.0196078431372%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Filtering (64.0196078431372%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Blending (56.6666666666667%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending (56.6666666666667%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Wrapping (55.1960784313726%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Wrapping (55.1960784313726%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Resources (52.2549019607843%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Resources (52.2549019607843%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinates (50.8617131062951%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinates (50.8617131062951%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 6 Programmer's Reference] Texture Filtering (46.962915601023%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Filtering (46.962915601023%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Texture Filtering (45.5568887634105%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 5 Programmer's Reference] Texture Filtering (42.7654117033301%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 7 Programmer's Reference] Texture Filtering State (42.1057118499574%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 6 Programmer's Reference] Texture Blending (39.6099744245524%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Blending (39.6099744245524%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Borders (38.3333333333333%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 5 Programmer's Reference] Texture Wrapping (38.1393861892583%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Wrapping (38.1393861892583%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Wrapping (38.1393861892583%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Texture Wrapping (37.6861126575443%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 6 Programmer's Reference] Texture Filtering State (36.7135549872123%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 5 Programmer's Reference] Texture Filtering and Blending (36.1295822676897%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Interfaces (35.8518044899119%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Texture Filtering and Blending (35.6763087359757%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 3 Programmer's Reference] Texture Colors (35.2627711163517%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Transparency (33.0568887634105%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 5 Programmer's Reference] Texture Colors (32.4712940562713%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 5 Programmer's Reference] Texture Maps (30.9906933788008%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 2 Programmer's Reference] Texture Size (25.1838235294118%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 2 Programmer's Reference] Texture Maps (23.0903665814152%)
DirectDraw > Overview > Support for 3D Surfaces