[DirectX 8.1 C/C++ Programmer's Reference] Texture Resources (64.0196078431372%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Resources (64.0196078431372%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Filtering (52.2549019607843%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Filtering (52.2549019607843%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinates (52.1775025799794%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinates (52.1775025799794%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Wrapping (50.7843137254902%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Blending (50.7843137254902%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending (50.7843137254902%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Wrapping (50.7843137254902%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 7 Programmer's Reference] Texture Borders (39.8039215686274%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 6 Programmer's Reference] Texture Interfaces (37.2406933788008%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Texture Colors (36.7333593516458%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 6 Programmer's Reference] Texture Handles (36.6687979539642%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Filtering (35.1982097186701%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Filtering (35.1982097186701%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Coordinates (35.1208103378651%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Texture Perspective State (34.6274509803922%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 6 Programmer's Reference] Texture Borders (34.4117647058824%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 7 Programmer's Reference] Texture Addressing State (34.0441176470588%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 5 Programmer's Reference] Texture Colors (33.9418822915654%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 6 Programmer's Reference] Texture Compression (33.8050208641809%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Texture Filtering (33.7921828810576%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 5 Programmer's Reference] Texture Wrapping (33.727621483376%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Texture Wrapping (33.274347951662%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 3 Programmer's Reference] Texture Transparency (33.0568887634105%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 5 Programmer's Reference] Texture Maps (32.4612816140949%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 5 Programmer's Reference] Texture Filtering (31.0007058209772%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 5 Programmer's Reference] Texture Filtering and Blending (30.2962489343564%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Texture Filtering and Blending (29.8429754026424%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 2 Programmer's Reference] Texture Maps (24.5609548167093%)
DirectDraw > Overview > Support for 3D Surfaces
[DirectX 2 Programmer's Reference] Texture Size (23.7132352941176%)
Direct3D > Direct3D Overview > Performance Optimization