[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinates (40.2983802216539%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinates (40.2983802216539%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Filtering (39.2114236999147%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Wrapping (39.2114236999147%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Wrapping (39.2114236999147%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Filtering (39.2114236999147%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Blending (38.1244671781756%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending (38.1244671781756%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Resources (37.0375106564365%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Resources (37.0375106564365%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 7 Programmer's Reference] Texture Perspective State (27.2745098039216%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 7 Programmer's Reference] Texture Filtering State (27.1440750213129%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 7 Programmer's Reference] Texture Borders (27.1440750213129%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 7 Programmer's Reference] Texture Wrapping State (27.1440750213129%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 7 Programmer's Reference] Texture Addressing State (26.6911764705882%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > Render States
[DirectX 6 Programmer's Reference] Texture Coordinates (24.1219096334186%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 5 Programmer's Reference] Texture Filtering (23.1181598575549%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] Texture Wrapping (22.8892407315164%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 5 Programmer's Reference] Texture Wrapping (22.1547314578005%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Filtering (22.1547314578005%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Wrapping (22.1547314578005%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 5 Programmer's Reference] Texture Maps (22.0641517476556%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 5 Programmer's Reference] Texture Colors (22.0312033358158%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 6 Programmer's Reference] Texture Perspective State (21.8823529411765%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 3 Programmer's Reference] Texture Filtering (21.7991247882552%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 6 Programmer's Reference] Texture Borders (21.7519181585678%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 5 Programmer's Reference] Texture Format Selection Rules (21.1616381184245%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] Texture Filtering and Blending (20.932718992386%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 3 Programmer's Reference] Texture Colors (20.7121682665161%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Maps (20.0060573428456%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
[DirectX 2 Programmer's Reference] Texture Size (18.2225063938619%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 2 Programmer's Reference] Texture Maps (16.7604433077579%)
DirectDraw > Overview > Support for 3D Surfaces