[DirectX 5 Programmer's Reference] The Transformation Pipeline (49.1666666666667%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Viewports and Transformations
[DirectX 2 Programmer's Reference] The Direct3D Vision (45.2777777777778%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 3 Programmer's Reference] The Direct3D Vision (45.2777777777778%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 6 Programmer's Reference] The DirectDraw Object (40.8333333333333%)
DirectX Foundation > DirectDraw > DirectDraw Essentials
[DirectX 7 Programmer's Reference] The DirectDraw Object (40.8333333333333%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials
[DirectX 7 Programmer's Reference] The DirectDraw Object and Direct3D (40.2777777777778%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] The Geometry Pipeline (39.7875816993464%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 5 Programmer's Reference] The DirectInputDevice Object (39.4444444444444%)
DirectX Foundation > DirectInput > DirectInput Architecture
[DirectX 5 Programmer's Reference] The DirectInputEffect Object (39.4444444444444%)
DirectX Foundation > DirectInput > DirectInput Architecture
[DirectX 5 Programmer's Reference] The DirectInput Object (39.4444444444444%)
DirectX Foundation > DirectInput > DirectInput Architecture
[DirectX 6 Programmer's Reference] The DirectInputEffect Object (39.4444444444444%)
DirectX Foundation > DirectInput > DirectInput Architecture
[DirectX 6 Programmer's Reference] The DirectInputDevice Object (39.4444444444444%)
DirectX Foundation > DirectInput > DirectInput Architecture
[DirectX 6 Programmer's Reference] The DirectInput Object (39.4444444444444%)
DirectX Foundation > DirectInput > DirectInput Architecture
[DirectX 7 Programmer's Reference] The View Transformation (39.1666666666667%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 7 Programmer's Reference] The Projection Transformation (37.7777777777778%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 7 Programmer's Reference] The World Transformation (37.7777777777778%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 8.1 C/C++ Programmer's Reference] The Streaming and Application Threads (35.9009009009009%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Threads and Critical Sections
[DirectX 5 Programmer's Reference] The DirectX Programmer's Reference (35.4575163398693%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 8.1 C/C++ Programmer's Reference] The Microsoft Unified Tuning Model (32.2222222222222%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies
[DirectX 2 Programmer's Reference] The DirectSoundBuffer Object (31.1111111111111%)
DirectSound > Overview > Object Types
[DirectX 3 Programmer's Reference] The DirectSoundBuffer Object (31.1111111111111%)
DirectSound > DirectSound Architecture > Object Types
[DirectX 2 Programmer's Reference] The DirectSound Object (29.7222222222222%)
DirectSound > Overview > Object Types
[DirectX 3 Programmer's Reference] The DirectSound Object (29.7222222222222%)
DirectSound > DirectSound Architecture > Object Types
[DirectX 8.1 C/C++ Programmer's Reference] The DirectX 8.1 Error Handling Utility Library (28.4782608695652%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Debugging DirectX Applications
[DirectX 3 Programmer's Reference] The SetMyPositions Function (28.3333333333333%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 2 Programmer's Reference] The Component Object Model (28.2163742690058%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] The Component Object Model (28.2163742690058%)
Introducing DirectX 3 > DirectX and the Component Object Model
[DirectX 8.1 C/C++ Programmer's Reference] The Timeline Model (27.4305555555556%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Getting Started with DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] The Timeline (26.7063492063492%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Overview of the Timeline Components
[DirectX 8.1 Visual Basic Programmer's Reference] The IUnknown Data Type (24.6996996996997%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] The Viewing Frustum (23.8888888888889%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping
[DirectX 2 Programmer's Reference] The Autorun.inf File (23.3333333333333%)
AutoPlay > Overview
[DirectX 8.1 Visual Basic Programmer's Reference] The Power of DirectX Audio (20.5555555555556%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Introduction to DirectX Audio