[DirectX 8.1 C/C++ Programmer's Reference] The Power of DirectX Audio (67.0203359858532%)
DirectX 8.1 (C++) > DirectX Audio > Introduction to DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] The Power of DirectX Audio (67.0203359858532%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Introduction to DirectX Audio
[DirectX 5 Programmer's Reference] The Default Setup Process With DirectXSetup (43.6851520572451%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] The Direct3D Vision (39.297385620915%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 3 Programmer's Reference] The Direct3D Vision (39.297385620915%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 8.1 C/C++ Programmer's Reference] The Filter Graph and Its Components (38.3608058608059%)
DirectX 8.1 (C++) > DirectShow > About DirectShow
[DirectX 5 Programmer's Reference] The DirectInputDevice Object (37.1947496947497%)
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[DirectX 5 Programmer's Reference] The DirectInputEffect Object (37.1947496947497%)
DirectX Foundation > DirectInput > DirectInput Architecture
[DirectX 6 Programmer's Reference] The DirectInputEffect Object (37.1947496947497%)
DirectX Foundation > DirectInput > DirectInput Architecture
[DirectX 6 Programmer's Reference] The DirectInputDevice Object (37.1947496947497%)
DirectX Foundation > DirectInput > DirectInput Architecture
[DirectX 6 Programmer's Reference] The DirectDraw Object (36.2179487179487%)
DirectX Foundation > DirectDraw > DirectDraw Essentials
[DirectX 7 Programmer's Reference] The DirectDraw Object (36.2179487179487%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials
[DirectX 5 Programmer's Reference] The DirectInput Object (36.0042735042735%)
DirectX Foundation > DirectInput > DirectInput Architecture
[DirectX 6 Programmer's Reference] The DirectInput Object (36.0042735042735%)
DirectX Foundation > DirectInput > DirectInput Architecture
[DirectX 6 Programmer's Reference] The Geometry Pipeline (34.8358908780904%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 3 Programmer's Reference] The DirectX SDK (33.5714285714286%)
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[DirectX 7 Programmer's Reference] The DirectDraw Object and Direct3D (32.1824381926684%)
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[DirectX 3 Programmer's Reference] The DirectSound Object (31.9444444444444%)
DirectSound > DirectSound Architecture > Object Types
[DirectX 5 Programmer's Reference] The DirectDraw Object (31.9444444444444%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 3 Programmer's Reference] The MyScene Function (29.5848267622461%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] The DirectSoundBuffer Object (29.1666666666667%)
DirectSound > DirectSound Architecture > Object Types
[DirectX 7 Programmer's Reference] The Component Object Model (28.5347985347985%)
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[DirectX 8.1 C/C++ Programmer's Reference] The Timeline Model (27.2376543209877%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Getting Started with DirectShow Editing Services
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[DirectX 7 Programmer's Reference] The Projection Transformation (26.369168356998%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 7 Programmer's Reference] The Viewing Frustum (25.2789046653144%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > The Projection Transformation
[DirectX 8.1 C/C++ Programmer's Reference] The Streaming and Application Threads (24.6313953210505%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Threads and Critical Sections
[DirectX 8.1 Visual Basic Programmer's Reference] The IUnknown Data Type (24.3618618618619%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
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DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Debugging DirectX Applications
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DirectSound > Overview > Object Types
[DirectX 8.1 Visual Basic Programmer's Reference] The Viewing Frustum (20.9415584415584%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping
[DirectX 2 Programmer's Reference] The DirectSoundBuffer Object (19.2307692307692%)
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[DirectX 2 Programmer's Reference] The Autorun.inf File (13.9277389277389%)
AutoPlay > Overview