[DirectX 5 Programmer's Reference] Time Stamps and Sequence Numbers (77.2727272727273%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data
[DirectX 6 Programmer's Reference] Time Stamps and Sequence Numbers (77.2727272727273%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data
[DirectX 7 Programmer's Reference] Time Stamps and Sequence Numbers (77.2727272727273%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials > DirectInput Device Data
[DirectX 8.1 C/C++ Programmer's Reference] Time Stamps and Sequence Numbers (75%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data
[DirectX 8.1 Visual Basic Programmer's Reference] Time Stamps and Sequence Numbers (75%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data
[DirectX 8.1 C/C++ Programmer's Reference] Time Formats (27.594696969697%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Seeking the Filter Graph
[DirectX 8.1 C/C++ Programmer's Reference] Time Format GUIDs (27.5154397233202%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > Constants and GUIDs
[DirectX 8.1 C/C++ Programmer's Reference] Time in DirectShow Editing Services (25.6216931216931%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Getting Started with DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] Time Stamps (25.5242871352785%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Time and Clocks in DirectShow
[DirectX 6 Programmer's Reference] Time Signature Track Chunk (23.0298913043478%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > DirectMusic File Format > DirectMusic File Chunks > Track Form
[DirectX 7 Programmer's Reference] Time Signature Track Chunk (23.0298913043478%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > DirectMusic File Format > DirectMusic File Chunks > Track Form