[DirectX 8.1 C/C++ Programmer's Reference] Triangle Interpolants (53.8719124013242%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Interpolants (53.8719124013242%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 6 Programmer's Reference] Triangle Rasterization Rules (53.6645962732919%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 7 Programmer's Reference] Triangle Rasterization Rules (53.6645962732919%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry
[DirectX 5 Programmer's Reference] Triangle Interpolants (51.9061583577713%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > Polygons
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Rasterization Rules (47.703081232493%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Rasterization Rules (47.703081232493%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 5 Programmer's Reference] Triangle Strips and Fans (43.9516129032258%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > Polygons
[DirectX 5 Programmer's Reference] Triangle Rasterization Rules (40.3927068723703%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 5 Programmer's Reference] Triangle Interpolants (40.1099251379756%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Polygons
[DirectX 5 Programmer's Reference] Triangle Strips (39.7433562230196%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 6 Programmer's Reference] Triangle Interpolants (32.8739002932551%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry > Shading
[DirectX 7 Programmer's Reference] Triangle Interpolants (32.8739002932551%)
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[DirectX 6 Programmer's Reference] Triangle Strips (29.3574262549595%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Strips (29.3574262549595%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 6 Programmer's Reference] Triangle Flags (28.3433710089927%)
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[DirectX 8.1 C/C++ Programmer's Reference] Triangle Strips (28.0358734402852%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Strips (28.0358734402852%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 3 Programmer's Reference] Triangle Interpolants (28.0030251139151%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons
[DirectX 6 Programmer's Reference] Triangle Fans (27.0846989822322%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Fans (27.0846989822322%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 7 Programmer's Reference] Triangle Lists (27.0846989822322%)
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[DirectX 8.1 C/C++ Programmer's Reference] Triangle Fans (25.7631461675579%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Lists (25.7631461675579%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Fans (25.7631461675579%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Lists (25.7631461675579%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 2 Programmer's Reference] Triangle Flags (25.4981024667932%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Triangle Flags (25.4981024667932%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 2 Programmer's Reference] Triangle Strips and Fans (24.1212338593974%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming
[DirectX 3 Programmer's Reference] Triangle Strips and Fans (20.0484796593697%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons