[DirectX 8.1 C/C++ Programmer's Reference] Using ATL with DirectX 8.x COM Interfaces (55.5818089430894%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 8.1 C/C++ Programmer's Reference] Using COM Interfaces (46.5343468468468%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 8.1 C/C++ Programmer's Reference] Using C to Access COM Objects (45.1829954954955%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 8.1 C/C++ Programmer's Reference] Using Macros to Call DirectX COM Methods (44.8958333333333%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay Core API (34.1136125349487%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using DirectPlay (32.8678355079217%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX 8.1 Documentation (32.6136481308895%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Core Visual Basic API (31.6361350574713%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (31.5164841565704%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (31.4093065251953%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (31.007623007623%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Lobby Visual Basic API (30.8609412590217%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Voice Visual Basic API (30.8609412590217%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (30.8218117215962%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compositional Elements (30.7927156398685%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 5 Programmer's Reference] Using Wave Files (30.0595584808947%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using Execute Buffers (28.9458181921417%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 7 Programmer's Reference] Using User-defined Clip Planes (28.706279809221%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > User-defined Clip Planes
[DirectX 6 Programmer's Reference] Using Z-Bias (28.5802803978314%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Using Z-Bias (28.5802803978314%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 6 Programmer's Reference] Using Authored Segments (28.5079799627213%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Authored Segments (28.5079799627213%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Execute Buffers (27.8275131114888%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (27.6566868592731%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 7 Programmer's Reference] Using Direct3DX to Clear Surfaces (27.5353018459636%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Context
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (27.5307429006085%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (27.5307429006085%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (26.7677576675421%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (26.7677576675421%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (25.6493979284928%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (24.3755824790308%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using System Messages (23.5624008763755%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (22.2958748221906%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (21.5953438744387%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (21.5953438744387%)
DirectSound > Overview > Creating Sound Buffers