[DirectX 8.1 C/C++ Programmer's Reference] Using Direct3D (34.1023682200153%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectX Protocol in an Application (32.5189393939394%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (32.5189393939394%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 7 Programmer's Reference] Using Callback Functions (32.5%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 6 Programmer's Reference] Using Notification Events (32.2809211661204%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music > Notification and Event Handling
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (32.2023809523809%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 6 Programmer's Reference] Using Bands (32.1428571428571%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (32.1428571428571%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow Editing Services (31.0208527855587%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] Using Bands (30.5832325569168%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (30.5832325569168%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Direct3D (30.5390198037257%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (30.3846153846154%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (30.3846153846154%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 8.1 C/C++ Programmer's Reference] Using ATL with DirectX 8.x COM Interfaces (30.353963816318%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 5 Programmer's Reference] Using Macro Definitions (30.1774042950514%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 7 Programmer's Reference] Using Bitmasks (29.8617511520737%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using Flags (29.8617511520737%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 6 Programmer's Reference] Using Macro Definitions (29.4872731701376%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (29.4670644670645%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects in DirectSound (29.4144013880856%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (29.1546611283453%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 5 Programmer's Reference] Using Wave Files (28.7337662337662%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 3 Programmer's Reference] Using a Custom Mixer (28.6525974025974%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (28.6525974025974%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (28.1351105035316%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (27.864782276547%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (27.8437738731856%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (27.8437738731856%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (27.6550251550252%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (27.224025974026%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (26.4152024446142%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (24.4102564102564%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using Macro Definitions (22.958152958153%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using Macro Definitions (22.1604010025063%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model