[DirectX 7 Programmer's Reference] Using Bump Mapping (59.1414944356121%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Bump Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Using Bump Mapping (57.7450980392157%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bump Mapping (57.7450980392157%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Using Higher-Order Primitives (37.4037981009495%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Higher-Order Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Using Higher-Order Primitives (37.4037981009495%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Higher-Order Primitives
[DirectX 7 Programmer's Reference] Using Viewports (36.7944147355912%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > Viewports and Clipping
[DirectX 6 Programmer's Reference] Using Texture Wrapping (36.3922841864018%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 7 Programmer's Reference] Using Texture Wrapping (36.3922841864018%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 6 Programmer's Reference] Using Viewports (33.9932942874119%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping
[DirectX 7 Programmer's Reference] Using Geometry Blending (28.4509573512131%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Geometry Blending
[DirectX 8.1 C/C++ Programmer's Reference] Using Viewports (27.4456752397929%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping
[DirectX 8.1 Visual Basic Programmer's Reference] Using Viewports (27.4456752397929%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping
[DirectX 8.1 C/C++ Programmer's Reference] Using Geometry Blending (27.0545609548167%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Geometry Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Using Geometry Blending (27.0545609548167%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Geometry Blending
[DirectX 8.1 C/C++ Programmer's Reference] Using Multimedia Streams in Applications (26.9864341085271%)
DirectX 8.1 (C++) > DirectShow > Appendixes > Multimedia Streaming > About the Multimedia Streaming Architecture
[DirectX 8.1 Visual Basic Programmer's Reference] Using Vertex Tweening (26.3165266106443%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Vertex Tweening
[DirectX 3 Programmer's Reference] Using System Messages (25.7309941520468%)
DirectPlay > DirectPlay Overview
[DirectX 6 Programmer's Reference] Using Compositional Elements (25.4927425515661%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 7 Programmer's Reference] Using Compositional Elements (25.4927425515661%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 6 Programmer's Reference] Using Execute Buffers (25.0814075630252%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 6 Programmer's Reference] Using Templates (23.8922841864018%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using Wave Files (23.4248737373737%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 2 Programmer's Reference] Using DirectPlay (23.4126984126984%)
DirectPlay > Overview
[DirectX 5 Programmer's Reference] Using Hardware Mixing (23.1257957728546%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using Mode 13 (23.1013431013431%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 5 Programmer's Reference] Using Callback Functions (23.0803571428571%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using DirectPlay (22.0386904761905%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (21.8202764976959%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (21.031746031746%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using the Registry (20.9711779448622%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Using the Registry (20.9711779448622%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 2 Programmer's Reference] Using a Custom Mixer (19.7132034632035%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (19.675057208238%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using a Custom Mixer (18.1060606060606%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (17.976750261233%)
DirectSound > DirectSound Examples > Creating Sound Buffers