[DirectX 8.1 C/C++ Programmer's Reference] Using COM (44.0277777777778%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++
[DirectX 2 Programmer's Reference] Using Macro Definitions (42.3096872616324%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 8.1 C/C++ Programmer's Reference] Using Direct3D (40.7943349753695%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide
[DirectX 8.1 Visual Basic Programmer's Reference] Using Direct3D (40.7943349753695%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide
[DirectX 6 Programmer's Reference] Using Devices (39.4549331669007%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (39.4549331669007%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using GUIDs (38.4775171065494%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using Flags (38.4775171065494%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 8.1 C/C++ Programmer's Reference] Using CPOINTs (37.5027630415561%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 Visual Basic Programmer's Reference] Using CPOINTs (37.5027630415561%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 6 Programmer's Reference] Using Bands (36.6444618599791%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (36.6444618599791%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (34.7727674624226%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 6 Programmer's Reference] Using Ports (34.6688871473354%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Ports (34.6688871473354%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (32.9814425770308%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX 3 Programmer's Reference] Using a Custom Mixer (32.8376436781609%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using CUnknown (31.573275862069%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > DirectShow and COM > How to Implement IUnknown
[DirectX 6 Programmer's Reference] Using Wave Files (31.0704022988506%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow (31.0704022988506%)
DirectX 8.1 (C++) > DirectShow
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (31.0704022988506%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (30.736984448952%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (30.506741821397%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (30.3944618599791%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 5 Programmer's Reference] Using DMA (29.6146953405018%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 5 Programmer's Reference] Using Wave Files (29.5977011494253%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using Hardware Mixing (29.4934640522876%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using System Messages (28.7476053639847%)
DirectPlay > DirectPlay Overview
[DirectX 5 Programmer's Reference] Using Macro Definitions (28.6711423699915%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (28.1462856534696%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (27.5502873563218%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (26.1714404894327%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using a Custom Mixer (25.5459770114943%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (24.5879817444219%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (23.2399425287356%)
DirectPlay > Overview