[DirectX 8.1 C/C++ Programmer's Reference] Using C to Access COM Objects (58.0208333333333%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 8.1 C/C++ Programmer's Reference] Using ATL with DirectX 8.x COM Interfaces (43.9964430894309%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 8.1 C/C++ Programmer's Reference] Using Macros to Call DirectX COM Methods (43.6458333333333%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 8.1 C/C++ Programmer's Reference] Using COM Interfaces (42.503591954023%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 5 Programmer's Reference] Using Callback Functions (32.7047413793103%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using Compositional Elements (32.1673661524501%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compositional Elements (32.1673661524501%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 5 Programmer's Reference] Using Wave Files (31.9234913793103%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audio Scripts (31.3052971869328%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (31.3052971869328%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Voice Visual Basic API (30.8609412590217%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Core Visual Basic API (30.4456588669951%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using DirectPlay (30.1185344827586%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (29.6801528213166%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Execute Buffers (29.458399739206%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 6 Programmer's Reference] Using Wave Files (28.8891065830721%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (28.8400554187192%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX 6 Programmer's Reference] Using Authored Segments (28.7176724137931%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Authored Segments (28.7176724137931%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (28.6671065369722%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (28.6671065369722%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 6 Programmer's Reference] Using Z-Bias (28.533682075371%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Using Z-Bias (28.533682075371%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 6 Programmer's Reference] Using Execute Buffers (28.3400946585531%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (27.9560148902821%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using Chord Maps (27.8556034482759%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Viewports (27.770606675272%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > Viewports and Clipping
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (27.1865605658709%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (27.0939459247649%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (24.5077390282132%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (23.5934664246824%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using a Custom Mixer (22.7836010971787%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (22.7307924984876%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (21.9215321316614%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (21.8973214285714%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface