[DirectX 8.1 C/C++ Programmer's Reference] Using Callback Functions (59.6174568965517%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++
[DirectX 5 Programmer's Reference] Using Callback Functions (48.0423850574713%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using COM (41.9091235632184%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX 8.1 Documentation (39.4690749863164%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1
[DirectX 7 Programmer's Reference] Using Callback Functions (37.03125%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectX 8.1 Documentation (36.0591133004926%)
DirectX 8.1 (C++) > Introducing DirectX 8.1
[DirectX 8.1 Visual Basic Programmer's Reference] Using Flags (35.8843487884436%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bitmasks (35.8843487884436%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (35.4214559386973%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Audio Scripts (35.2065373563218%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audio Scripts (35.2065373563218%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Effects (34.1648706896552%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 6 Programmer's Reference] Using Wave Files (33.6206896551724%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (33.042735042735%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 7 Programmer's Reference] Using Macro Definitions (32.9022988505747%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 5 Programmer's Reference] Using Hardware Mixing (32.7390762339419%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (32.7390762339419%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (32.7390762339419%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using Macro Definitions (32.6532567049808%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (31.7016592510197%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (31.4278017241379%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (31.4278017241379%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 5 Programmer's Reference] Using DirectPlay (31.3757183908046%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 2 Programmer's Reference] Using Macro Definitions (31.3187134502924%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 7 Programmer's Reference] Using Wave Files (31.2769396551724%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using Wave Files (31.2194683908046%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Execute Buffers (29.927738336714%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (29.8824632822478%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (29.7688790013595%)
DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Z-Bias (29.604462474645%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (29.2438936781609%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (28.9565373563218%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (24.7509578544061%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (24.7509578544061%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (24.7100494891443%)
DirectSound > Overview > Creating Sound Buffers