[DirectX 8.1 C/C++ Programmer's Reference] Using Compressed Textures (68.4313725490196%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Compressed Texture Resources
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compressed Textures (68.4313725490196%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Compressed Texture Resources
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (39.7413793103448%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (36.7330803289058%)
DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Execute Buffers (36.6806722689076%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (35.8851540616246%)
DirectSetup > Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using the Media Detector (35.4880952380952%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX 8.1 C/C++ Programmer's Reference] Using the Media Locator (35.4880952380952%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX 8.1 C/C++ Programmer's Reference] Using the Smart Tee Filter (34.418430833872%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Video Capture > Advanced Capture Topics
[DirectX 7 Programmer's Reference] Using System Messages (33.4880952380952%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using System Messages (32.5266106442577%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (32.5%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using Player Messages (32.4880952380952%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Lobby Messages (32.4880952380952%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Vertex Buffers (32.2436061381074%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Using Vertex Buffers (32.2436061381074%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (32.2016404647984%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX 5 Programmer's Reference] Using Wave Files (31.7207792207792%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (31.716476913346%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (31.4325557809331%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (31.2459893048128%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (31.2459893048128%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (31.2459893048128%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using Execute Buffers (31.2436061381074%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 6 Programmer's Reference] Using Devices (31.1364632809646%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Audio (31.0504201680672%)
DirectX 8.1 (C++) > DirectX Audio
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (30.8333333333333%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (30.8285070785071%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (30.8241758241758%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compositional Elements (30.7894311570782%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Direct3D (29.9680025856496%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectMusic Messages (29.3127828054299%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 2 Programmer's Reference] Using DirectPlay (27.3361344537815%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (26.140350877193%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using a Custom Mixer (24.1911764705882%)
DirectSound > Overview > Creating Sound Buffers