[DirectX 7 Programmer's Reference] Using Geometry Blending (59.1414944356121%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Geometry Blending
[DirectX 8.1 C/C++ Programmer's Reference] Using Geometry Blending (57.7450980392157%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Geometry Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Using Geometry Blending (57.7450980392157%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Geometry Blending
[DirectX 8.1 C/C++ Programmer's Reference] Using Higher-Order Primitives (39.6351824087956%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Higher-Order Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Using Higher-Order Primitives (39.6351824087956%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Higher-Order Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Using Indexed Vertex Blending (36.3058176793956%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Indexed Vertex Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Using Indexed Vertex Blending (36.3058176793956%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Indexed Vertex Blending
[DirectX 7 Programmer's Reference] Using Viewports (36.151476400837%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > Viewports and Clipping
[DirectX 6 Programmer's Reference] Using Viewports (33.0702439078398%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping
[DirectX 8.1 C/C++ Programmer's Reference] Using Vertex Tweening (32.1696504688832%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Vertex Tweening
[DirectX 8.1 Visual Basic Programmer's Reference] Using Vertex Tweening (32.1696504688832%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Vertex Tweening
[DirectX 6 Programmer's Reference] Using Texture Wrapping (31.2787723785166%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 7 Programmer's Reference] Using Texture Wrapping (31.2787723785166%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (30.0281985703981%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 3 Programmer's Reference] Using System Messages (29.255021612001%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (28.494623655914%)
DirectSetup > DirectSetup Overview
[DirectX 7 Programmer's Reference] Using Bump Mapping (28.4509573512131%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Bump Mapping
[DirectX 7 Programmer's Reference] Using Texture Coordinate Processing (28.1246218995765%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates > Texture Coordinate Processing
[DirectX 8.1 C/C++ Programmer's Reference] Using Multimedia Streams in Applications (27.5678294573643%)
DirectX 8.1 (C++) > DirectShow > Appendixes > Multimedia Streaming > About the Multimedia Streaming Architecture
[DirectX 2 Programmer's Reference] Using DirectPlay (26.3654447286161%)
DirectPlay > Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (25.5376344086022%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using Hardware Mixing (25.3834379601643%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (25.3834379601643%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Execute Buffers (24.8561381074169%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 6 Programmer's Reference] Using Wave Files (24.631093544137%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 2 Programmer's Reference] Using DirectSetup (24.1432225063939%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (23.8974358974359%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 5 Programmer's Reference] Using Macro Definitions (23.8257621889335%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 5 Programmer's Reference] Using Mode 13 (22.5734942806554%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (22.0695970695971%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 2 Programmer's Reference] Using the Registry (21.6342486651411%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Using the Registry (21.6342486651411%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (21.0016835016835%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (20.3571428571429%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using Macro Definitions (19.9041935614826%)
Introducing DirectX 3 > The DirectX SDK