[DirectX 8.1 C/C++ Programmer's Reference] Using Hardware Mixing (74.7242647058824%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Using Hardware Mixing (74.7242647058824%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using Hardware Mixing (58.578431372549%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (58.578431372549%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (58.578431372549%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Using Geometry Blending (49.4565217391304%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Geometry Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Using Geometry Blending (49.4565217391304%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Geometry Blending
[DirectX 8.1 C/C++ Programmer's Reference] Using Indexed Vertex Blending (47.9716024340771%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Indexed Vertex Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Using Indexed Vertex Blending (47.9716024340771%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Indexed Vertex Blending
[DirectX 8.1 C/C++ Programmer's Reference] Using Vertex Tweening (47.9341736694678%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Vertex Tweening
[DirectX 8.1 Visual Basic Programmer's Reference] Using Vertex Tweening (47.9341736694678%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Vertex Tweening
[DirectX 8.1 C/C++ Programmer's Reference] Using Bump Mapping (47.1988795518207%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bump Mapping (47.1988795518207%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping
[DirectX 3 Programmer's Reference] Using Macro Definitions (36.0073884626314%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 5 Programmer's Reference] Using Macro Definitions (35.0269963057687%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Macro Definitions (35.0269963057687%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 7 Programmer's Reference] Using Wave Files (34.2016806722689%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Wave Files (33.4080298786181%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (29.604826546003%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 5 Programmer's Reference] Using Mode 13 (29.1526610644258%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] Using Mode 13 (29.1526610644258%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 7 Programmer's Reference] Using Mode 13 (29.1526610644258%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 2 Programmer's Reference] Using a Custom Mixer (28.4733893557423%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (28.4733893557423%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Callback Functions (28.2230392156863%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (27.8571428571429%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (27.3539953615855%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (27.2051868802441%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 6 Programmer's Reference] Using Transitions (27.1275783040489%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Transitions (27.1275783040489%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using DMA (26.7717086834734%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (26.7538126361656%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (26.7538126361656%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (26.05138607167%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (26.05138607167%)
DirectSound > DirectSound Examples > Creating Sound Buffers