[DirectX 8.1 C/C++ Programmer's Reference] Using Higher-Order Primitives (76.6666666666667%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Higher-Order Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Using Higher-Order Primitives (76.6666666666667%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Higher-Order Primitives
[DirectX 7 Programmer's Reference] Using Viewports (34.4188200017638%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > Viewports and Clipping
[DirectX 6 Programmer's Reference] Using Viewports (31.3375875087666%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping
[DirectX 2 Programmer's Reference] Using DirectPlay (27.6295185740463%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using System Messages (27.6295185740463%)
DirectPlay > DirectPlay Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using Multimedia Streams in Applications (27.5242248062016%)
DirectX 8.1 (C++) > DirectShow > Appendixes > Multimedia Streaming > About the Multimedia Streaming Architecture
[DirectX 5 Programmer's Reference] Using Macro Definitions (27.174088026015%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using Macro Definitions (27.0888365341139%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (26.776254729778%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 6 Programmer's Reference] Using Macro Definitions (26.621983126084%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 8.1 C/C++ Programmer's Reference] Using Lights (26.5032189787459%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Using Lights (26.5032189787459%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 6 Programmer's Reference] Using Texture Wrapping (26.278331422524%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 7 Programmer's Reference] Using Texture Wrapping (26.278331422524%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 2 Programmer's Reference] Using Macro Definitions (25.7495462794918%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using DirectSetup (25.4072963518241%)
DirectSetup > Overview
[DirectX 7 Programmer's Reference] Using User-defined Clip Planes (25.3914944356121%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > User-defined Clip Planes
[DirectX 6 Programmer's Reference] Using Wave Files (25.1711644177911%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (25.0026525198939%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (24.9836620151463%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (24.9836620151463%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectInput (24.9836620151463%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX 7 Programmer's Reference] Using Texture Coordinate Processing (24.9719125399706%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Coordinates > Texture Coordinate Processing
[DirectX 8.1 C/C++ Programmer's Reference] Using X Files (24.7332216244819%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX 8.1 C/C++ Programmer's Reference] Using Hardware Mixing (24.4440922920893%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using Wave Files (23.9326927445368%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Lights (23.8747604807222%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights
[DirectX 5 Programmer's Reference] Using Hardware Mixing (23.7717438072408%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 2 Programmer's Reference] Using the Registry (23.7371445856019%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Using the Registry (23.7371445856019%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (23.5904628330996%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using Callback Functions (23.5482258870565%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using DirectPlay (23.5482258870565%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (18.7400049975013%)
DirectSound > DirectSound Examples > Creating Sound Buffers