[DirectX 8.1 C/C++ Programmer's Reference] Using Macros to Call DirectX COM Methods (58.0208333333333%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 8.1 C/C++ Programmer's Reference] Using C to Access COM Objects (43.6458333333333%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 8.1 C/C++ Programmer's Reference] Using ATL with DirectX 8.x COM Interfaces (42.7769308943089%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 8.1 C/C++ Programmer's Reference] Using COM Interfaces (39.8958333333333%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 5 Programmer's Reference] Using Callback Functions (33.4590517241379%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using Compositional Elements (32.0596075317604%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compositional Elements (32.0596075317604%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 5 Programmer's Reference] Using DirectPlay (31.5840517241379%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Wave Files (30.1778017241379%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audio Scripts (29.5596075317604%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audiopaths (29.5596075317604%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (29.3353252351097%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Core Visual Basic API (29.2551826765189%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Voice Visual Basic API (29.11675521251%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (29.025641025641%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 7 Programmer's Reference] Using Macro Definitions (28.7035809018568%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (28.0989247187903%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (28.0989247187903%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 5 Programmer's Reference] Using Execute Buffers (27.7127100840336%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (27.5685736677116%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Z-Bias (27.4991993167503%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Using Z-Bias (27.4991993167503%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (27.4603252351097%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (27.4603252351097%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using User-defined Clip Planes (27.4224960254372%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > User-defined Clip Planes
[DirectX 6 Programmer's Reference] Using Wave Files (27.1434169278997%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (26.8965517241379%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 7 Programmer's Reference] Using Direct3DX to Initialize Direct3D and DirectDraw (26.7011208785973%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX and Direct3D
[DirectX 6 Programmer's Reference] Using Execute Buffers (26.5944050033807%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (26.5526315789474%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (24.1629114420063%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (23.3620689655172%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using Macro Definitions (23.2088122605364%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (22.2879114420063%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (22.2879114420063%)
DirectSound > Overview > Creating Sound Buffers