[DirectX 8.1 C/C++ Programmer's Reference] Using Effects (36.9865841073271%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (35.8936615186615%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Using Non-local Video Memory Surfaces (35.8936615186615%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (33.4232356910376%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 7 Programmer's Reference] Using Player Messages (33.3583959899749%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Depth Buffers (33.1214989076074%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 7 Programmer's Reference] Using Depth Buffers (33.1214989076074%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (32.6704545454545%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 7 Programmer's Reference] Using Lobby Messages (32.5845864661654%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using System Messages (32.1679197994987%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Devices (32.1110400682012%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 6 Programmer's Reference] Using Vertex Buffers (32.0515162586774%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 6 Programmer's Reference] Using Notification Events (31.668017940314%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music > Notification and Event Handling
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectX Protocol in an Application (31.6666666666667%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (31.6666666666667%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 5 Programmer's Reference] Using Execute Buffers (30.8610400682012%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using Transitions (30.8219644132957%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (30.8219644132957%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 3 Programmer's Reference] Using a Custom Mixer (30.7954545454545%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using Motifs (30.7239251976094%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Styles (30.7239251976094%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Motifs (30.7239251976094%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Styles (30.7239251976094%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using Lobby Messages (30.483746130031%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using System Messages (30.0670794633643%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (30.0547138047138%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (29.9866310160428%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (29.4658521303258%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (29.245890275302%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (29.095928226363%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (28.6309523809524%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (28.5540752351097%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (27.7452517056979%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (21.7909992372235%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (20.0512820512821%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows