[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow Editing Services (41.4035087719298%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Media Objects (39.1228070175439%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] Using DMOs in a DirectShow Application (36.4912280701754%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] Using the Sample Grabber (34.4736842105263%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (33.7719298245614%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (33.1578947368421%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (33.1578947368421%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 7 Programmer's Reference] Using Downloadable Sounds (33.1578947368421%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using Direct3DX to Clear Surfaces (32.4561403508772%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Context
[DirectX 7 Programmer's Reference] Using Direct3DX to Update the Scene (32.4561403508772%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Context
[DirectX 6 Programmer's Reference] Using Devices (32.1929824561404%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (32.1929824561404%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 6 Programmer's Reference] Using Wave Files (31.8421052631579%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 2 Programmer's Reference] Using Macro Definitions (31.5789473684211%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (31.4912280701754%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (31.4912280701754%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using Lobby Messages (31.4912280701754%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using System Messages (31.4912280701754%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (31.140350877193%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 6 Programmer's Reference] Using Ports (30.5263157894737%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 2 Programmer's Reference] Using a Custom Mixer (30.0877192982456%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (30.0877192982456%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (29.8245614035088%)
DirectPlay > DirectPlay Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using Streaming Buffers (29.8245614035088%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (29.8245614035088%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (29.2857142857143%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (29.1228070175439%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (28.7593984962406%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 5 Programmer's Reference] Using Macro Definitions (27.7089783281734%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (27.4561403508772%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (27.4561403508772%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (26.140350877193%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audio Scripts (26.140350877193%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audiopaths (26.140350877193%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (24.4736842105263%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows