[DirectX 8.1 C/C++ Programmer's Reference] Using the Capture Buffer (58.359133126935%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Using the Capture Buffer (58.359133126935%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 5 Programmer's Reference] Using Wave Files (49.3520733652313%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (48.5311447811448%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (48.0681818181818%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (47.722321251733%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (47.2593582887701%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (46.1786987522282%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (46.1786987522282%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (46.1786987522282%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (43.326802507837%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (42.5179789784252%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (40.4857038123167%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (35.8901155770226%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 6 Programmer's Reference] Using Depth Buffers (35.5401972001615%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 7 Programmer's Reference] Using Depth Buffers (35.5401972001615%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using Hardware Mixing (35.1373963046757%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Using Hardware Mixing (35.1373963046757%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Wrapper Filter (34.972374117111%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Using DMOs in a DirectShow Application
[DirectX 6 Programmer's Reference] Using Wave Files (34.3991384432561%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (33.5298473456368%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (33.5298473456368%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (33.5298473456368%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Streaming Buffers (33.5213032581454%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 6 Programmer's Reference] Using Vertex Buffers (33.1827410598106%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Using Vertex Buffers (33.1827410598106%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 7 Programmer's Reference] Using Non-local Video Memory Surfaces (33.0853238747976%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (32.4096481991219%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (32.3211875843455%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (32.2617623604466%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (31.8703879401223%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (29.3506493506493%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (23.9753320683112%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using the Registry (21.9353949713857%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (20.0512820512821%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows