[DirectX 8.1 C/C++ Programmer's Reference] Using Direct3D (35.432417481099%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectX Protocol in an Application (34.2234848484848%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (34.2234848484848%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 7 Programmer's Reference] Using Callback Functions (32.4014778325123%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (32.2023809523809%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 8.1 C/C++ Programmer's Reference] Using the VMR for DirectShow Filter Developers (31.8983582212689%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Using the Video Mixing Renderer
[DirectX 6 Programmer's Reference] Using Bands (31.8965517241379%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (31.8965517241379%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (31.877085650723%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 Visual Basic Programmer's Reference] Using Direct3D (31.8690690648094%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide
[DirectX 8.1 C/C++ Programmer's Reference] Using Segments (31.1989961037148%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (31.1989961037148%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 5 Programmer's Reference] Using Macro Definitions (31.1954666924241%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Macro Definitions (30.5053355675104%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (30.3846153846154%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (30.3846153846154%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (30.3369271381976%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 7 Programmer's Reference] Using Bitmasks (30.3297314476402%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (30.2782131661442%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Notification Events (30.0395418557756%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music > Notification and Event Handling
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (29.4693896367324%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using GUIDs (29.467662482123%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 3 Programmer's Reference] Using a Custom Mixer (29.416144200627%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (29.3495297805643%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (28.9772727272727%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 2 Programmer's Reference] Using a Custom Mixer (28.6073206712152%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Wave Data (28.6015935063122%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 5 Programmer's Reference] Using Hardware Mixing (28.480545823345%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (28.1351105035316%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (27.6550251550252%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (25.967868338558%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (25.1590448091462%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (23.9762153555257%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using Macro Definitions (23.178463399879%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (21.42175066313%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows